NEED FOR SPEED: SHIFT
- A multiple player harvesting machine and achievements complement which ensures which drivers have been suited opposite those of identical knowledge on the lane and which rewards for victories compare the win.
- All-new ‘Need for Speed’ recover which combines the loyal driver’s knowledge with real-world physics, pixel-perfect car models, and a far-reaching operation of correct racetracks.
- Developed by the world’s most appropriate racing diversion bent and genuine foe drivers, including: the group at the back of critically acclaimed ‘GT Legends’ and ‘GTR2′ games and VP of EA Games and foe car motorist Patrick Soderlund.
- A resources of rarely tunable cars permitted in an similarly different operation of events including: discerning race, customary races, manufacturer races, time trial, online options and more.
- The all-new motorist form complement which assigns a singular persona formed on a player¿s pushing ability and style: assertive or precise. This complement additionally affects career progression, unlockables and online matchmaking.
Product DescriptionImagine the knowledge of being a foe driver. The adrenaline pour out of pushing at breakneck speeds, the vigour of impassioned competition, the fright of losing control, the heated thoroughness and athleticism indispensable to strap the energy of speeding chrome and steel. This is the True Driver’s Experience of Need for Speed â„¢ SHIFT. Through the multiple of perception-based G-forces, an ultra-realistic first-person cockpit view, an accurate, permitted physics-based indication and the all-new, brutally disorienting pile-up dynamic, you’ll be bearing in to the driver’s chair among the pell-mell noise, intensity, and earthy and romantic final of the race. Amazon. com Product Description Get ready to Shift your diversion in to high gear! Designed to broach a loyal driver’s knowledge which reflects à la mode motorsports, Need for Speed: Shift is built by racers for racers. Need for Speed: Shift delivers an correct and immersive pushing experience, replicating the loyal feeling of racing high-end opening cars similar to never before. Players have been bearing in to the heart of the movement with immersive and sparkling facilities together with a stunningly picturesque first-person cockpit perspective camera and an all-new pile-up mechanic, on condition which an unequaled prodigy of the speed and feeling of racing a car on the impassioned corner of control. . heading { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul. score { list-style: inside disc; text-indent: -15px; } table. callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td. vgoverview { height: 125px; background: #9DC4D8 url(http://images. amazon. com/images/G/01/electronics/detail-page/callout-bg. png) repeat-x; border-left: 1px plain #999999; border-right: 1px plain #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; } A loyal high-end racing experience. View larger. Imagine the knowledge of being a foe driver. The adrenaline pour out of pushing at breakneck speeds, the vigour of impassioned competition, the fright of losing control, the heated thoroughness and athleticism indispensable to strap the energy of speeding chrome and steel. This is the loyal driver’s knowledge of Need for Speed: Shift. Through the multiple of perception-based G-forces, an ultra-realistic first-person cockpit view, an accurate, permitted physics-based indication and the all-new, brutally disorienting pile-up dynamic, you’ll be bearing in to the driver’s chair among the pell-mell noise, intensity, and earthy and romantic final of the race. Imagine the emotions foe drivers go through. The disturb of pushing incredibly fast, the vigour of the competition, the fright of losing control, the heated thoroughness and bid indispensable to strap the energy of a racing car. The all-new motorist form is the idealisation prolongation of the loyal driver’s experience. This complement gives each player a singular persona formed on a player’s pushing ability and character – assertive or precise. Driver form impacts how a player unlocks cars, altogether career course and online matchmaking. In Need for Speed: Shift, how you expostulate is who you have been at the back of the wheel. For Racers By Racers In Need for Speed: Shift, EA has brought together a little of the world’s most appropriate racing diversion bent and genuine foe drivers. Developed in a singular partnership in between Slightly Mad Studios–developers and designers of the critically acclaimed GT Legends and GTR2 games–Michael Mann (executive writer at Black Box) and Patrick Soderlund, comparison Vice President of EA Games and partial of a racing group which not long ago competed in the fourth book of the TOYO Tires 24H Dubai 2009, the outcome is an correct pushing knowledge unmatched on any diversion system. Additional Screenshots: Varied eventuality types. View larger. New motorist profiles. View larger. Extreme customization. View larger. Multiplayer action. View larger.
Tagged with: Need • Shift • Speed
Filed under: Video Games
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This looks totally lame. Why do they keep trying to push the racing gimmick? Without the cop chases this game will be so boring.
Rating: 1 / 5
I just purchased this game today. They say it’s made by the developers of GTR and GT legends. Those “simulators” are far better games. “Made by racers for racers,” is the sales pitch. Hmmm. I race in the real world and do not recall the object of racing to bump your opponent and nock them off the track or force them to spin and earn points.
I did like the in cockpit view but this game felt more like Grid 2! There is no replication of true driving and racing experiences. The dynamics are the speeds are too fast, the turning is to sharp and sudden, The brakes are too strong. There is no ease of control. You turn right with a glitch and then you correct to go left and, BAM!, you hit the wall.
You can’t modulate the controls to ease into corners or turn. The throttle is on or off switch, which is the first thing they tell you in real racing!!! “The throttle is not an on or off switch. ” I am finding it hard to believe this game was developed by racers. HAH! This is a crock of $h!-.
So if you want this game. Just know, it is no simulator and the experience is knowhere near racing. It’s bumper cars in a uncontrolable car. Have fun. You got ripped off!
Rating: 1 / 5
Was this game even finished before it was released? Seriously! Glitches, bad controls, bouncy cars, blurry graphics. I’m disappointed. I thought it was going to be a great game, but it [. . . ]
Rating: 1 / 5
I wanted to love this game, in almost other aspects the game is great, graphics are great, driving feels pretty good, great track selection, and some fast performance cars to choose from.
BUT. . . there are only 3 preset control configurations on the console versions, this absolutely sucks and is a reason not to buy the game. It’s simple, I want X as accelerate, square for brake, L2 for downshift, R2 for upshift, none of the configs have that. How hard is it for developers to make fully mapped controls. They’ve been doing it for years.
I don’t care how great a game is, if my hands aren’t comfortable when playing it, then why would I play it.
Unless there is a patch that includes customizable controls schemes, I would advise against buying this game
Rating: 1 / 5
My Xbox 360 has bricked four times. Finally, after a quick fix, it was sent off to a gamestore in exchange for a second PS3 (one for me, one for my oldest son). What does this have to do with NFS:Shift? With Polyphony unable to actually release Gran Turismo in my lifetime, the PS3 is devoid of a TRUE sim racer. Don’t get me wrong, there are some great racers. Motorstorm and Grid come to mind right away. But Xbox does have a GT slayer, Forza, and it’s 3rd iteration will be released before GT.
Enter NFS:Shift. I was prayng this would be a Forza type game for the PS3 until Grid 2 comes out. Well it’s not. In fact, it’s not a good arcade racer either. The graphics are terrible by today’s standards (Forza, Grid, PGR, Dirt, Motorstorm to name a few). The controls are super twitchy. And not just the steering, but the accelerator as well. When you are trying to pull out of a slide and you floor it even though the button is barely pressed, you will want to break your controller. You can do some upgrading and there are 55 cars to unlock, but not enough room in your garage for near that many, so collecting and upgrading all of them is not an option. LAME.
I do like the reward aspect of gaining point for virtually every aspect. It’s sort of like PGR’s kudos system on steroids. The main problem with that is that you are encouraged to drive “aggressively”. Online, this means wreck your opponents at every opportunity.
I’m not sure how the critical reviews were so positive when the reader reviews were not. NFS:Shift is just not a very good game and you can complete all it has to offer in a weekend rental.
Rating: 2 / 5